GMS (Game Management Service) 1.0
Data driven Game Management system.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NGMS
 CAddressableSelectorAttributeAttribute for strings, works with AddressableSelectorDrawer in order to draw a select button and popup for easily selecting an existing Addressable key
 CGameInstanceSingleton ServiceLocator Single point of contact for subManagers Initialization Holds the content Transforms for the subManager View elements
 CGameManagerLogic class for managing all submanagers
 CGameManagerDataWrapper for being able to easily select SubManagers. Once a submanager is selected the corresponding submanager data struct shows up. GameManagerDataEditor for editor drawing
 CISubManagerTo be implemented by submanagers Makes it easy to Main stream behaviour for all submanagers by GameManager
 CISubManagerDataInterface for allowing serialization of Data Structs in GameManagerData
 CLinkDataLogicAttributeThis class allows us to link a Logic class to a data struct The use case is to initialize a Logic class and pass in the data in it's constructor
 CSubManagerDataWrapper for being able to select Sub managers in the inspector for our Scriptable Objects
 CSubManagerEditWrapper for editing SubManager into a list