GMS (Game Management Service) 1.0
Data driven Game Management system.
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To be implemented by submanagers Makes it easy to Main stream behaviour for all submanagers by GameManager. More...
Public Member Functions | |
bool | Initialize (GameManager gameManager) |
Initializes this subManager. | |
void | UnInitialize () |
Run unsubscriptions, despawning, cleanup. | |
void | OnUpdate () |
Tick called by GameManager.Update method. | |
bool | Equals (ISubManager other) |
Checks if the passed-in object is equal to this instance. | |
To be implemented by submanagers Makes it easy to Main stream behaviour for all submanagers by GameManager.
bool GMS.ISubManager.Equals | ( | ISubManager | other | ) |
Checks if the passed-in object is equal to this instance.
other | The other subManager to compare against. |
bool GMS.ISubManager.Initialize | ( | GameManager | gameManager | ) |
Initializes this subManager.
void GMS.ISubManager.OnUpdate | ( | ) |
Tick called by GameManager.Update method.
void GMS.ISubManager.UnInitialize | ( | ) |
Run unsubscriptions, despawning, cleanup.