GMS (Game Management Service) 1.0
Data driven Game Management system.
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Wrapper for being able to easily select SubManagers. Once a submanager is selected the corresponding submanager data struct shows up. GameManagerDataEditor for editor drawing. More...
Public Attributes | |
List< SubManagerData > | subManagerDataList = new List<SubManagerData>() |
Select which subManagers to spawn. | |
List< ISubManagerData > | subManagers = new List<ISubManagerData>() |
List to hold subManager data. | |
Wrapper for being able to easily select SubManagers. Once a submanager is selected the corresponding submanager data struct shows up. GameManagerDataEditor for editor drawing.
List<SubManagerData> GMS.GameManagerData.subManagerDataList = new List<SubManagerData>() |
Select which subManagers to spawn.
List<ISubManagerData> GMS.GameManagerData.subManagers = new List<ISubManagerData>() |
List to hold subManager data.